Hawkes Gen
Examples

What one prompt gets you.

Real runs, asked the way you would in your editor, with what they cost and how long they took. They all started from one generated knight. Times were measured with fifteen jobs sharing one GPU, so on your own they're usually faster.

make_sprite_sheet · /sprite_sheet

A walk cycle, as a sprite sheet

"Make a looping walk cycle sprite sheet of this knight."

Time
9 min 22 s, including starting a GPU
Credits
about 50 ($0.50)
You get
sheet.png (transparent), frames .json, preview .gif, the clip
The knight
generate_image · 5 credits
→
The knight walking, animated
preview.gif
The 4 by 2 sprite sheet
sheet.png · 4×2 frames, 256 px, transparent
edit_image

Edit with words

"Give the knight a raised golden sword and make the plume red. Keep the same art style."

Time
3 min 56 s (in line behind others)
Credits
5
Before
before
→
After: golden sword, red plume
after
make_variations

Variants that stay on-model

"Fire, ice and poison versions of his armor."

Time
4 min 19 s
Credits
15 (three images)
Variation 1
Variation 2
Variation 3
transform_image

Pixel art, instantly

"Turn him into 64 px pixel art with a 16-color palette and a 1 px outline."

Time
3 s, no GPU
Credits
2
Also
resize, crop, trim, flip, rotate, power-of-two, tint
Pixel-art knight
64 px, shown at 3×
character_views

Every angle, for artists and 3D

"Show me this knight from all sides."

Time
5 min 16 s
Credits
23 (eight views)
45 degrees left
45° left
90 degrees right
90° right
Low angle
low angle
make_texture · /tileable_material

A tileable material, with PBR maps

"Mossy cobblestone, hand-painted game texture."

Time
8 min 26 s (in line)
Credits
10
You get
albedo, normal (OpenGL), roughness
Albedo
albedo
Normal map
normal
Roughness
roughness
voice_line

A voice line

"For the realm! [shouting] Stand your ground!"

Time
4 s
Credits
9
Try it in your editor Or in the studio